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 Moderated by: Sisusupport, Renate.Reinartz, Markus.Kreisel, Ilkka.Salmenius
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Translation for Firemonkey iOS and Android platforms - Usage - Three simple steps to localize - Technical Support (You need to be registered at the forum to write) - .NET, Delphi, ... - Sisulizer Localization Tool Support
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 Posted: Thu Oct 12th, 2017 10:26 am
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Christenb
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In your Web page https://www.sisulizer.com/localization/software/localization-platforms.shtml you say:

1.- Localization support for FireMonkey, the new cross-platform development system created by Embarcadero.
2.- New in Version 4: Localization support for all applications created with FireMonkey 2.
3.- New in Version 4: Localization support for iOS, and MacOS applications created with FireMonkey.

I've been unable to find any instructions in the documentation related to the translation of Firemonkey apps for iOS.
Can anybody explain how to proceed and how to deploy the translations for iOS platform?

Thank you.

Attachment: Captura de pantalla 2017-10-12 a las 12.23.40.png (Downloaded 7 times)

Last edited on Thu Oct 12th, 2017 10:28 am by Christenb

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 Posted: Thu Oct 12th, 2017 01:01 pm
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Janusz Grzybek
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Hello,

Actually Sisulizer for FireMonkey uses those same settings as for Delphi. For iOS you need only set path to your iOS executable etc. file in the "Project" menu -> "Edit source" -> your source -> "Platform files" tab. Sisulizer uses this file as touch-print when generating output files. You can find our simple Firemonkey example via "File" menu -> "Open Sample...". More info about Delphi localization you an find in our special help document available via "Help" menu -> "Localizing Delphi and C++Builder applications".

Janusz



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 Posted: Thu Oct 12th, 2017 01:13 pm
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Janusz Grzybek
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One short sample:
1. You can create new Sisulizer project via "Project" ->"New"
2. Next click "Localize a file or files" in the Project Wizard and select your FireMonkey source (Windows).
3. Set other options, select targeted languages etc. in the Project Wizard.
4. Optionally, after creating of project, go to "Project" menu -> "Edit source" -> your source -> "Platform files" and select your platform files (e.g. IOS).
5. Translate something and use Build commands available via "Project" menu, for generating localized output files.
6. If you or your coworker change/update source files, replace old file with new and use "Project" -> "Scan for Changes".

Janusz



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 Posted: Sat Oct 14th, 2017 09:18 am
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Christenb
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Thank you Janusz, following your instructions, when I build the project I get several files one for each translated language.
Is it possible to get a single iOS executable file for all languages?

Regards
Christen

Last edited on Sat Oct 14th, 2017 09:18 am by Christenb

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 Posted: Sat Oct 14th, 2017 03:03 pm
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Ilkka.Salmenius
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No. Multilingual EXE or resource DLLs are only available with Windows. With OSX, iOS and Android you will have localized application containing a single language.

Ilkka



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.NET, Delphi, ... - Sisulizer Localization Tool Support > Technical Support (You need to be registered at the forum to write) > Usage - Three simple steps to localize > Translation for Firemonkey iOS and Android platforms



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